Sunday, January 27, 2019

Maids in the Mad Queen's Palace

This is for a 5th edition game I’ve been running. Before their untimely slaughter by overzealous PCs, these women were a band of revolutionary anti-patriarchal warriors that had recently overthrown the corrupt aristocracy of a queendom about to be brought into the Papal fold.

Of course they were also involved in drink-the-rich’s-blood-to-gain-their-power-type schemes, but that’s just par for the course in one of my campaigns. And it turns out it was an effective strategy (blood psionics detailed in a later post), so kudos to them really.

Anyways, here are some maids from the mad queen’s palace.



SOLANGE LE MERCIER

Golden hair, ruddy skin, full-bodied and tall, low bodice and tight skirt, boots. Apes an aristocratic air of disgust. Hands, knees, and elbows are black with filth. Dirty gloves hang from her belt. Soot like running makeup stains her caked-on white foundation.
AC 13 (speed), HP 33, DEX+2, CON+1, WIS+1, CHA+2
Skills: Deception+4, Persuasion+4, Religion+2, History+2
Thirsting Blade: +4 to hit, d4+2 piercing damage, bleeds target for 1 HP per round until healed, and she can use a bonus action to drink the blood off the blade, healing her for damage dealt.
General Commentary: “You will never defeat us. The cause lives on. We will always be here.”

JOELLEN

Running makeup as if she’s crying. Chainmail full of bloody stab wounds, not her blood. Foggy eyes like she has cataracts (she does). Pale and bloodless looking, prematurely greying red hair pulled back in a too-severe bun.
AC 14 (stolen chainmail), HP 15, all stats 10
Black Hand Greatsword (lifted from here): +3 to hit, 2d6+1 slashing damage, crits deal max damage doubled but give you a point of Black Hand (you’re really gonna want to check this out).
Blind Charge: If she moves 10ft before attacking she can charge for disadvantage on the attack roll but guaranteed max damage if she hits.
Rage Snuff Pouch: Bonus action, causes her (or anyone really) to rage as a 1st level Barbarian. d10 uses.
Cataracts: You can Hide from her in plain sight, with disadvantage of course.
General Commentary: “I’m sorry. I didn’t want to do this. Please forgive me.”

LUCILLE

Manic energy, twitching at shadows and muttering curses to ghosts. Wet brown curls, very very thin and cheekboney, white as parchment. Slightly ridiculous caved in silver helm and crudely pressed breastplate, like she made it out of melted plates (she did).
AC 15 (battered helmet + magic breastplate), HP 11, all stats 10
Dual Daggers: 2 attacks, +5 to hit, d4 piercing damage.
Bag of Dead Leaves: When poured onto the ground, creates a 10ft by 10ft by 10ft pit trap.
Hot to the Touch: Hitting her with a melee attack deals d4 fire damage to the attacker (it’s just her breastplate, so you can get that effect too).
Delusional: You have advantage on checks to convince her that her delusions are real.
General Commentary: “Damn these rats! That big one has a bite, I’ll squash it!”

CRESSIDA

Lifeless forlorn face, dark skin and light freckles, recently shaved bald like a monk. Carefully wrapped chainmail, extra secure. Shield scribed with warding devices, evil eyes, etc. Same devices carved or branded on scalp.
AC 16 (hauberk+shield), HP 6, all stats 10
Shrapnel Rapier: +4 to hit, d8+1. She can snap off a piece in you, and it cannot be removed (DC 13 CON save every night or infection, +1 DC for every additional piece in you)
Careful Tactician: Use action to examine your weaknesses and get advantage on next attack.
Hopeless: Advantage to Intimidation or Persuasion checks to get her to stop fighting.
General Commentary: “Damn. Too many of them. We’ll be blood on their boots soon.”



For people who care about such things (I do near the beginning of a campaign then promptly stop giving a fuck by around 7th level in 5th edition) the players fought these 4 all at once at around level 3. It was a pretty easy fight. I have no clue what CR they are.

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